/*
 Copyright (C) 2010 Kristian Duske

 This file is part of TrenchBroom.

 TrenchBroom is free software: you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation, either version 3 of the License, or
 (at your option) any later version.

 TrenchBroom is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.

 You should have received a copy of the GNU General Public License
 along with TrenchBroom. If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

#include "ui/VertexToolControllerBase.h"

#include <vector>

namespace tb::ui
{
class Tool;
class VertexTool;

class VertexToolController : public VertexToolControllerBase<VertexTool>
{
protected:
  static mdl::Hit findHandleHit(
    const InputState& inputState, const VertexToolController::PartBase& base);
  static std::vector<mdl::Hit> findHandleHits(
    const InputState& inputState, const VertexToolController::PartBase& base);

private:
  class SelectVertexPart;
  class MoveVertexPart;

public:
  explicit VertexToolController(VertexTool& tool);
};

} // namespace tb::ui
